Dicey Decisions Digit Roller

One digit from 0 to 9, the same for everyone.

Digits per round
?
Press Roll for digit 1

Tip: press the space bar to roll. Players place each digit before the next one appears.

Target number

Hidden

For Closest to the Target. Roll the target first, then roll the digits.

Digits rolled so far

No rolls yet. Does every digit turn up equally often?

How to play Dicey Decisions Digit Roller

  1. Set up: draw four boxes in a row on paper and label them Thousands, Hundreds, Tens and Ones. A digit stays where you write it, with no rubbing out.
  2. Largest Number: a digit is rolled. Write it in one of your boxes. Do this four times, then read your number. The biggest number wins the round.
  3. Closest to the Target: use the Target number panel to show a target, then roll four digits. Make a number, then work out the difference from the target. The smallest gap wins.
  4. Nice or Nasty (pairs): take turns. Keep the rolled digit, or give it to your partner, who must write it in any empty box. When both players have four digits, the larger number wins.
  5. Team Rank (teams of four): the target is 9,999. Decide who will finish first, second, third and fourth, then share out the digits to make that order.

Maths skills this game builds

Tips for parents and carers

Using Dicey Decisions Digit Roller with a group or class

Frequently asked questions

Is the roller fair?

Yes. Each roll gives a digit from 0 to 9 at random, and every digit is equally likely.

How many digits per round?

Choose 3, 4 or 5 digits. Four is standard.

Can I use it without a screen?

Yes. Use cards numbered 0 to 9, or ten paper slips drawn from a bag and put back.

Suitable for ages 7 to 11 (Years 3 to 6, Key Stage 2). Free to play, with no sign-up and no personal details collected. Last updated October 2026.

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