Race to 20

Take turns to add a small number to the total. Whoever makes the total exactly 20 wins. Play against the computer or with a partner, and try to find the secret.

Goal
Add up to
Opponent
Who starts
0

How to play Race to 20

  1. Choose the goal, the biggest number you may add, and who you play.
  2. Take turns adding a number to the running total.
  3. The player who reaches the goal exactly wins.
  4. Press Show the secret when you think you know the winning plan, or to find out.

Maths skills this game builds

Tips for parents and carers

Using Race to 20 with a group or class

Frequently asked questions

Is there a winning strategy?

Yes. Work backwards from the goal: you want to reach totals that leave your opponent no way to win.

Who has the advantage?

It depends on the goal and the biggest number you may add. Find out by playing.

What does the clever computer do?

It always uses the winning strategy if it has a chance.

Suitable for ages 7 to 11 (Years 3 to 6, Key Stage 2). Free to play, with no sign-up and no personal details collected. Last updated October 2026.

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