Sprouts

Take turns. Draw a line that joins one dot to another dot (or loops from a dot back to itself) without crossing any other line. Then add a new dot on your new line. No dot can have more than three lines. The player who cannot move loses.

Starting dots
Player 1
Player 2

Drag from one dot to another to draw a line. The new dot is placed on the line for you. The pad checks that lines start and end on dots with spare lives. Players should check by eye that lines do not cross. On paper: children play in pairs and compare how many moves the game lasted.

How to play Sprouts

  1. Choose how many starting dots (2 to 5).
  2. Drag from a dot to another dot to draw a line.
  3. A new dot appears on your line. Each dot can have at most three lines.
  4. The player who cannot make a move loses.

Maths skills this game builds

Tips for parents and carers

Using Sprouts with a group or class

Frequently asked questions

What are the rules of Sprouts?

Draw a line between two dots without crossing another line, then add a new dot on it. No dot may have more than three lines. The last player to move wins.

Does the pad check for crossing lines?

Not yet. It checks lines start and end on dots with spare lives. Players should make sure lines do not cross.

Who invented Sprouts?

Sprouts was invented by mathematicians John Conway and Michael Paterson in 1967.

Suitable for ages 7 to 11 (Years 3 to 6, Key Stage 2). Free to play, with no sign-up and no personal details collected. Last updated October 2026.

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